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CV

Time Escape (2023)




Role:
Game Designer
Programmer
UI/UX Designer
Playtesting and Feedback Incorporation
Level Designer

What I Did

• As the Game Designer, I conceptualized and designed the core gameplay mechanics, including time dilation, gravity shift, and energy barrier power-ups.


• In my role as a Programmer, I developed the game, implemented the code for power-up mechanics, and ensured smooth gameplay.


• I also took on the role of UI/UX Designer, creating user interfaces and integrating a button press mechanic for power-up collection.


• Playtesting and Feedback Incorporation involved gathering user feedback, refining the game's difficulty curve, and enhancing the overall player experience.


• As the Level Designer, I crafted procedurally generated space terrain platforms and strategically placed obstacles to challenge and engage players.



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Game SFX


 

 

 

©Areez Memon